1.4.6 Unity 2023.2 support. fixed: A call to Blit repeated error message. 1.4.5 Unity 2022.1 fully supported. added: 10 mesh based volumetric shuffleable peeling paint prefabs for Add Detail tool. 1.4.4 Unity 2021.3 support. added: 30 new clockwork themed Add Detail tool mesh assets. 1.4.3 added: 20 mesh based volumetric shuffleable cracks prefabs for AddDetail tool. 1.4.2 Unity 2021.1 fully supported. added: 4 dirt assets with multiple variants shuffle for AddDetail tool. added: Handy preset for decal assets based on maps combined to atlas. 1.4.1 Unity 2020.2 compatibility. fixed: Show UVs with multiple Scene Views. fixed: Self-intersecting polygon for some prefabs. fixed: Material drag-and-drop icons proper center. 1.4.0 Unity 2020.1 fully supported. New High Quality ambient occlusion mode. Allows to generate precise AO even for finest details. Added large set of mesh based and resolution independent volumetric scratches and dents prefabs. added: a note near mouse pointer in Add Detail tool mode for prefabs with multiple variants. added: prevent of Scene View camera orbit in Add Detail tool mode with right mouse button. 1.3.2 Moss AddDetail Tool prefabs. added: proxy models for AddDetail tool. It allows to hide child models on the Scene View for complex prefabs to increase performace. added: ambient occlusion brightness shuffle for child models of AddDetail tool, adding even more variety to natural prefabs. added: auto shuffle option for certain AddDetail tool prefabs. 1.3.1 Unity 2019.2 compatibility. added: Surforge path autofind. You can now move and rename Surforge folder in project. added: Enables Unity scene setting "Lighting - Auto Generate" when creating a new texture, to display skybox correctly. fixed: Linear workflow in Unity 2019. fixed: Incorrect GUI brightness in Linear mode. 1.3.0 Added fantasy/medieval architecture themed AddDetail Tool models, aimed at helping in texturing low-poly buildings, level interiors. 14 stone blocks. Shuffle variants with right mouse button. 12 freeform stones. 5 old boards. 4 freeform boards. 9 medieval windows. 8 door handles. 7 hinges. added: Normal map and Ao map shuffle for AddDetail Tool prefabs, for more diversity of natural assets. added: Random flip x, y, rotation 180, 90 when cycling certain detail sets with right mouse button. added: Separate axis scale hotkeys for AddDetail tool (numpad arrows, Ctrl + numpad arrows). 1.2.0 Metallic workflow support. Choose between Specular and Metallic workflows, with appropriate preview, edit, and export results. Unity Standard materials import on drag-and-drop to Surforge texture preview in Metallic mode. Unity 2018.3 compatibility. Increased performance of Poly Lasso and Add Detail tools. fixed: Greebles tool in loaded scene, where Greebles was not initialized. fixed: Paint 2 layer mixing was not fully correct. fixed: guids issue with legacy Standard Assets. 1.1.2 Unity 2018.1.7 compatibility hotfix. 1.1.1 Unity 2018 compatibility. Foldable material categories. New materials. fixed: Scatter button caused error while greebles tool not active. fixed: Reload actual materials list on scene load. fixed: Honeycomb texture seams. changed: Several textures of .sbsar format replaced with raster images for better compatibility with Unity 2018. 1.1.0 Material Rotation. added: New "Missile Turret" model and demo scene. fixed: Minor issue with loading a scene, when "show actions" enabled during scene save. fixed: "Winged Helmet" demo scene repaired, improved, and returned to the place. 1.0.7 Surforge material system greatly improved. Added Curstom Specular/Glossiness, AO, Emission maps slots for Surforge materials. Drag-and-drop Surforge materials and material sets from project to texture preview. Unity Standard (specular setup) materials import on drag-and-drop to Surforge texture preview. Improved quality of existing materials, added normal maps for all Surforge textures. 24 new materials. Preview material maps with right click menu on texture preview. Albedo, specular, glossiness calibration charts in maps preview. Much reduced the size of the saved scenes. Textures and material icons no more saved with the scene. fixed: Build project with Surforge caused errors. fixed: Texture preview doubleclick issue. fixed: Lagacy Image Effects package conflict. fixed: Select materials with Ctrl over texture preview when Surforge window not focused. fixed: After seamless mode used, reset texture preview camera could have wrong distance. fixed: After skybox rotation, reset texture preview could be wrong centered. fixed: Drag started outside of texture preview could sometimes rotate viewport. fixed: Material icons paint noise was not visible. fixed: Deleting objects in seamless mode could sometimes lead to error. 1.0.6 Unity 2017 compatibility. Source codes. 1.0.5 added: Normal Map slot for Surforge materials, which is blending with Surforge rendered normals. added: Reload button to update material list with changes in "Surforge/CustomPresets/Materials/". added: Show material names when hover with mouse in material list. fixed: Layout issue when Scene View not showing its contents in some cases. fixed: With more than one Scene View opened, Add Detail tool not worked correctly. fixed: Custom Material Sets import when load previously saved scenes, not only new. fixed: Material icons rendered improperly before skybox changed at least once. fixed: Selecting "none" in open model field caused error. fixed: Composer material issues when preview on arbitrary scene mesh, due to Material ID mask mipmaps. 1.0.4 Linear color space workflow support. Select "Linear" in Edit - Project Settings - Player in Unity Editor. Exported maps, Texture Preview, and Composer Shader blending are linear in this mode. Both linear and gamma modes supported. Compatibility with gamma saved Surforge scenes. Press Render (Space) to update texture preview. Transparency. Full and semi transparent, per Material ID. Labels and Paint Masks support. Albedo (alpha channel) transparency export. Select desired transparency mode in exported Standard material settings. Compatibility with Archimatix workflow. This is still early implementation, but handy. Ability to preview Surforge Composer shader on arbitrary scene meshes. Drag and drop "previewMat" from Surforge Render tab to your scene objects and Archimatix material fields. Ability to drag scene MeshFilters to Surforge "open model" field. You chould preview Archimatix mesh stamps in Surforge Texture Preview this way. fixed: Texture Preview issue with project in Deferred mode. fixed: GUI elements size issues, when other assets changed Editor built-in styles. fixed: Asset database was not refreshed after screenshot capture. 1.0.3 Viewport performance, model loading speed and UV islands border shapes detection got huge improvements. added: 30 new Add Detail tool mesh assets. fixed: imported base normal map with antialiasing caused improper tiling. fixed: Poly Lasso profile "panelB" caused freeze. fixed: empty Screenshots folder removed by Asset Store Tools. 1.0.2 Unity 5.5.2 compatibility hotfix. added: new "Winged Helmet" example model for testing. added: winged Helmet texturing example scene. 1.0.1 added: compatibility with ProBuilder. This is still early implementation. To use it enable "meshes are assets" option in ProBuilder preferences. Drag and drop result mesh asset to Surforge mesh field and use Ctrl + Space hotkey to update your mesh. added: 12 Fantasy ornament Add Detail tool mesh assets. added: Poly Lasso profile scale slider. added: Poly Lasso profile scale hotkeys [,] for Poly Lasso tool, while it active, and for existing selected objects while tool inactive. added: auto focus on models of different scale in texture preview with doubleclick or mesh change. added: create material on export with map links. added: exported normal map mode switches to "normal map". added: add Detail tool: select last added item. added: last used transform tool activates on Surforge tools exit. added: switch on Unity Editor tools deactivate Surforge tools. added: example models for testing. added: single page SurforgeHotkeys.pdf fixed: certain layouts were needed revert to factory settings to run Surforge. fixed: model loading issue for similar models. fixed: proper model asset changes detection. fixed: better UV islands recognition. Now handles overlapped islands, and islands shared an edge. Still need neat UV islands without folding for proper work. For tricky UV layouts please use "classic UV" mode instead. fixed: issue with saved scene or model load while UV Guides mode off. fixed: shrink/expand undo. fixed: global texture scale adjustment was wrong on exported maps. fixed: hotkeys holding down: better precision and performance. fixed: possible minor memory leak on continued material icons update. fixed: zoom was limited in texture preview. fixed: blender native format models with no UVs error. fixed: issues with ProGrids. changed: shrink/expand hotkeys from left/right arrows to shift + [, ] to not override Unity Editor standard hotkeys. changed: move object up/down hotkeys from up/down arrows to +, - to not override Unity Editor standard hotkeys.