Surforge feature highlights

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Detail Tool: add texture details with a few mouse clicks

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Rich detail kitbash library, constantly updated

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Rich labels kitbash library, constantly updated

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Labels interact with specular/gloss, normal, ao and worn edges

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Detail tool x, y and diagonal symmetry

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Editable text labels

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Generate random text labels with mouse click

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Labels are mesh based and resolution independent

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UV island based symmetry

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Poly Lasso Tool: create 3d shapes by means of a few mouse clicks, using preset height, profile and edge rounding-off

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Splitting texture elements in real time

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Show UVs and snap to UVs

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Variety of Poly Lasso profiles

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Smart Poly Lasso profiles reaction on shape change

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Tubes and wires poly lasso profiles

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UV islands double-click fill

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Poly lasso symmetry about last point

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Preview with skybox selection

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Material drag-n-drop with realtime feedback

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Real time emission control

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Real time materials shuffle

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Seamless mode: guides and instancing simplify the process of making seamless textures

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Scatter tool arranges groups of 3D objects in a chosen volume

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Shrinking/Expanding texture elements

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Decal tool adds bolts, rivets, cracks, dents to shape edges or corners

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Smart interaction between elements with corner and edges detection

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Variety of greeble assets for fast texture detailing

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Ivy style assets scattered around the surface like “growing” tubes

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GPU Render: high-quality maps from 3D models in seconds

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Easy adjustment of specular and gloss levels for all groups of materials

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Worn edges are adjustable in real time

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Dirt realtime tweaking

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Paint layers with specular, glossiness, noise and color tint control

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Substance .sbsar maps support in Composer shader with realtime tweaking

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Adjustable tiling and offset for textures in composer shader

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Built-in control of levels directly in shader (similar to levels in Photoshop)