![]() Detail Tool: add texture details with a few mouse clicks |
![]() Rich detail kitbash library, constantly updated |
![]() Rich labels kitbash library, constantly updated |
![]() Labels interact with specular/gloss, normal, ao and worn edges |
![]() Detail tool x, y and diagonal symmetry |
![]() Editable text labels |
![]() Generate random text labels with mouse click |
![]() Labels are mesh based and resolution independent |
![]() UV island based symmetry |
![]() Poly Lasso Tool: create 3d shapes by means of a few mouse clicks, using preset height, profile and edge rounding-off |
![]() Splitting texture elements in real time |
![]() Show UVs and snap to UVs |
![]() Variety of Poly Lasso profiles |
![]() Smart Poly Lasso profiles reaction on shape change |
![]() Tubes and wires poly lasso profiles |
![]() UV islands double-click fill |
![]() Poly lasso symmetry about last point |
![]() Preview with skybox selection |
![]() Material drag-n-drop with realtime feedback |
![]() Real time emission control |
![]() Real time materials shuffle |
![]() Seamless mode: guides and instancing simplify the process of making seamless textures |
![]() Scatter tool arranges groups of 3D objects in a chosen volume |
![]() Shrinking/Expanding texture elements |
![]() Decal tool adds bolts, rivets, cracks, dents to shape edges or corners |
![]() Smart interaction between elements with corner and edges detection |
![]() Variety of greeble assets for fast texture detailing |
![]() Ivy style assets scattered around the surface like “growing” tubes |
![]() GPU Render: high-quality maps from 3D models in seconds |
![]() Easy adjustment of specular and gloss levels for all groups of materials |
![]() Worn edges are adjustable in real time |
![]() Dirt realtime tweaking |
![]() Paint layers with specular, glossiness, noise and color tint control |
![]() Adjustable tiling and offset for textures in composer shader |
![]() Built-in control of levels directly in shader |
Copyright © 2016 - 2021 All Rights Reserved - Surforge - 3D rendered PBR texturing. In Unity.